# begin plg/plx file

# define PLX_COLOR_MODE_RGB_FLAG     0x8000   // this poly uses RGB color
# define PLX_COLOR_MODE_INDEXED_FLAG 0x0000   // this poly uses an indexed 8-bit color 
# define PLX_2SIDED_FLAG              0x1000   // this poly is double sided
# define PLX_1SIDED_FLAG              0x0000   // this poly is single sided
# define PLX_SHADE_MODE_PURE_FLAG      0x0000  // this poly is a constant color
# define PLX_SHADE_MODE_CONSTANT_FLAG  0x0000  // alias
# define PLX_SHADE_MODE_FLAT_FLAG      0x2000  // this poly uses flat shading
# define PLX_SHADE_MODE_GOURAUD_FLAG   0x4000  // this poly used gouraud shading
# define PLX_SHADE_MODE_PHONG_FLAG     0x6000  // this poly uses phong shading
# define PLX_SHADE_MODE_FASTPHONG_FLAG 0x6000  // this poly uses phong shading (alias)

# name num_verts num_polys

slider 21 19

#vertex list

-30 50 -90
 30 50 -90
 20 20  40
-20 20  40
-20 20 -80
 20 20 -80
-20 60 -50
 20 60 -50
-25 50 -30
 25 50 -30
-40 30 -100
-30 10 100
-70 0 -30
-70 0 -80
40 30 -100
70 0 -80
70 0 -30
30 10 100
0 70 -70
0 70 20
0 90 -100

#end vertex list

#poly list

0xff00ff00 3 2 9 1
0xff00ff00 3 2 1 5

0xff00ff00 3 1 0 4
0xff00ff00 3 1 4 5

0xff00ff00 3 0 8 3
0xff00ff00 3 0 3 4

0xff00ff00 3 2 3 8
0xff00ff00 3 2 8 9

0xff00ff00 3 6 7 9
0xff00ff00 3 6 9 8

0xff00ff00 3 0 1 7
0xff00ff00 3 0 7 6

0xff00ff00 3 0 6 8
0xff00ff00 3 1 9 7

0xff00ff00 3 10 11 12
0xff00ff00 3 10 12 13

0xff00ff00 3 14 15 16
0xff00ff00 3 14 16 17

0xff00ff00 3 20 19 18

#end poly list
